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Ultimate general civil war

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There are plenty of different configurations to chose from and where and how you will be fighting can and should play a large role in the load outs you select. This lack of active re-enforcements during the battle means that your unit selection and armament selection can be the make or break of any given battle. Following the history of the Civil War closely all the battles play out as accurately as possible as such you only have the similar army to what was available for the actual battle that took place. One of the biggest differences in Ultimate General is that you don’t get to bring in more troops once the battle has begun, that’s not to say you won’t get more units… but simply that it’s not up to you (to a large extent) if you get new units. I’ve played games similar in style to this before, you are given you’re forces, your positions are more or less set on the map and you are given your objective (in fact the briefing is very similar to that in Company of Heroes). As a result, when Ultimate General: American Civil War popped up on my Steam feed my curiousity was piqued.

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I’m somewhat of an American Civil War buff… that’s not to say I’m a scholar of it or that I’m a wealth of knowledge about it… just that I find it fascinating and will happily watch documentaries about it or read accounts of it and so on.